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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.core.controller</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class MorphController</td>
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<td class="classHeaderTableLabel">Implements</td><td><a href="IObjectController.html">IObjectController</a></td>
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<p></p>
  <span lang="ja">
  MorphController クラスは、適用しているモーフィングによって、メッシュの頂点をコントロールします。
  ブレンドする事が出来る各メッシュ（モーフィングのターゲット）は指定されなければなりません。
  モーフィングの各ターゲットには、ブレンドの割合が割り当てられています。結果は２つの方法によって入手されます :</span>
  
  <span lang="en">
  The MorphController class controls a mesh's vertices by applying a morph.
  Each possible mesh that can be blended (a morph target) must be specified.
  Each morph target is assigned a blend weight. The result is obtained via two methods :</span>
  
  <ol>
  <li>NORMALIZED  (Target1, Target2, ...)w1, w2, ...) = (1-w1-w2-...)aseMesh + w1arget1 + w2arget2 + ...</li>
  <li>RELATIVE    (Target1, Target2, ...) + (w1, w2, ...) = BaseMesh + w1arget1 + w2arget2 + ...</li>
  </ol>
  
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#active">active</a> : Boolean<div class="summaryTableDescription"> </div>
</td><td class="summaryTableOwnerCol">MorphController</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#normalized">normalized</a> : Boolean<div class="summaryTableDescription"> </div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#target">target</a> : <a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a>
<div class="summaryTableDescription"> </div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#targets">targets</a> : Array<div class="summaryTableDescription"> </div>
</td><td class="summaryTableOwnerCol">MorphController</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#weights">weights</a> : Array<div class="summaryTableDescription"> </div>
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<a class="signatureLink" href="#MorphController()">MorphController</a>(target:<a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a>, normalized:Boolean = true)</div>
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   コンストラクタ
   
   </div>
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<a class="signatureLink" href="#addMorphTarget()">addMorphTarget</a>(mesh:<a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a>, weight:Number):void</div>
<div class="summaryTableDescription">
   
   </div>
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<a class="signatureLink" href="#update()">update</a>():void</div>
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   </div>
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<td class="detailHeaderName">active</td><td class="detailHeaderType">property</td>
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<code>public var active:Boolean</code><p> </p></div>
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<td class="detailHeaderName">normalized</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var normalized:Boolean</code><p> </p></div>
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<td class="detailHeaderName">target</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var target:<a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a></code><p> </p></div>
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<td class="detailHeaderName">targets</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var targets:Array</code><p> </p></div>
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<td class="detailHeaderName">weights</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var weights:Array</code><p> </p></div>
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<td class="detailHeaderName">MorphController</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function MorphController(target:<a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a>, normalized:Boolean = true)</code><p>
   コンストラクタ
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">target</span>:<a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">normalized</span>:Boolean</code> (default = <code>true</code>)<code></code></td>
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<td class="detailHeaderName">addMorphTarget</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function addMorphTarget(mesh:<a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a>, weight:Number):void</code><p>
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">mesh</span>:<a href="../geom/TriangleMesh3D.html">TriangleMesh3D</a></code></td>
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">weight</span>:Number</code></td>
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<td class="detailHeaderName">update</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public function update():void</code><p>
   
   </p></div>
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